☀ Siesta — Rules

By Guido Hoffman, Goldsieber Spiele 1999 · 2–4 players · ~30 min

Goal

Score points by forming Siestas — sequences of Sun → Roof → Shadow — on the 12×12 board. The player with the most points when the game ends wins.

Pieces

Piece Supply Owner
☀ Sun 25 Shared
■ Shadow 75 Shared
▲ Roof 15 per player Each player (by color)

Turn structure

First turn only

Place exactly 1 Sun + 1 Roof (your color) + 1 Shadow, all three touching each other (contiguous), forming a complete Siesta immediately.

All subsequent turns

Place exactly 3 pieces in any combination and any order. The pieces do not need to touch each other, but each must be adjacent (orthogonally) to at least one piece already on the board.

You must score at least 1 point for yourself on every turn. If you cannot, the game ends immediately.

Placement rules

Scoring: Siesta

A Siesta is a contiguous orthogonal line reading Sun(s) → Roof(s) → Shadow(s) in one direction (left→right or top→bottom). There is no upper limit on the number of each piece type in a sequence.

When a Shadow is placed that completes or extends a Siesta:

Example: a Siesta with 3 Shadows scores 3 points to each player with a Roof in it.

Scoring: Double Siesta

A Double Siesta occurs when the same Shadow cells form a valid Siesta at both opposite ends of the line, and only one player has Roofs in both Siestas. That player earns a flat +2 bonus (regardless of how many Shadows are involved).

End conditions

The game ends immediately after scoring when any of these occur:

  1. The last Sun is placed.
  2. The last Shadow is placed.
  3. Any player places their last Roof.
  4. The active player cannot make a legal move that scores at least 1 point for themselves.

Game modes

Free-for-all (FFA)

Each player scores individually. ELO rating is updated after each game when two or more humans play.

Teams (2 vs 2, 4 players only)

Teams are assigned randomly at the start. Team scores are the sum of both teammates' individual scores. The team with the higher combined score wins. Ties count as a draw (no win or loss recorded).

Board coordinates

Columns are labelled A–L (left to right) and rows are labelled 1–12 (top to bottom), matching the labels shown around the board. Error messages use this notation, e.g. F5.